Creative UX researcher with a passion for game design. I have established a core set of skills centering on deep, innovative market research and analysis for the interactive entertainment industry.
I have 4+ years of experience working in the interactive media space and have written qualitative reports concerning consumer insights and UX research. I worked on over 50 projects for AAA studios for domestic and international audiences on a variety of genres.
Clients include EA, Blizzard, Private Division, Meta, BioWare, Epic Games, Bungie, Sega, Amazon/Prime Gaming and others.
Currently a User Experience Researcher at Sony Interactive Entertainment's San Diego Studio.
Current lead user researcher for the popular offline modes Road to the Show and Franchise; I also assist with research for the online, live service mode Diamond Dynasty. My job requires applying a mixed methods approach by running qualitative and quantitative studies that best fit stakeholder needs.
Team member focused on providing actionable insights, high quality recruiting and researched-based consulting in the interactive entertainment industry. Worked on over 30+ projects for new IPs and continuations for AAA studios for domestic and international audiences.
UX responsibilities include:
• Support project leader to provide analysis to our clients
• Moderate on-site playtests in our Atlanta facility
• Focus on qualitative research and methodologies to extract and analyze
player feedback from discussions or playtests
• Assimilate and reconstruct data to create solutions for clients
• Create and design reports and deliverables
Clients include EA, Blizzard, Private Division, Meta, Epic Games, Bungie, Sega, Amazon/Prime Gaming and others. Worked on genres ranging from ARPGs, shooters, MOBAs, action-adventure, sports, simulations, VR among others.
Worked on the digital branding, website design and the online release of Chronicle :: Ferguson.
I aided and worked amongst different parts of the team during the development of Bloxels and Bloxels Star Wars.
Aided and worked alongside different parts of the team, but I mostly aided with Bloxels EDU.