Julia Myers
Julia Myers
User Researcher at Playstation
San Diego, United States

Summary

Creative UX researcher with a passion for game design. I have established a core set of skills centering on deep, innovative market research and analysis for the interactive entertainment industry.

I have 4+ years of experience working in the interactive media space and have written qualitative reports concerning consumer insights and UX research. I worked on over 50 projects for AAA studios for domestic and international audiences on a variety of genres.

Clients include EA, Blizzard, Private Division, Meta, BioWare, Epic Games, Bungie, Sega, Amazon/Prime Gaming and others.

Currently a User Experience Researcher at Sony Interactive Entertainment's San Diego Studio.

Skills

User ExperienceInformation ArchitectureUser Research

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
InDesign
InDesign
UVLayout
UVLayout
Dreamweaver
Dreamweaver
Sketch
Sketch
Figma
Figma
Adobe XD
Adobe XD
Alchemer
Alchemer

Experience

  • User Experience Researcher at Sony Interactive Entertainment
    San Diego
    March 2024 - Present

    Current lead user researcher for the popular offline modes Road to the Show and Franchise; I also assist with research for the online, live service mode Diamond Dynasty. My job requires applying a mixed methods approach by running qualitative and quantitative studies that best fit stakeholder needs.

  • UX Associate - Qualitative Research Analyst at Well Played LLC
    Atlanta, US
    October 2021 - October 2023

    Team member focused on providing actionable insights, high quality recruiting and researched-based consulting in the interactive entertainment industry. Worked on over 30+ projects for new IPs and continuations for AAA studios for domestic and international audiences.

    UX responsibilities include:

    • Support project leader to provide analysis to our clients

    • Moderate on-site playtests in our Atlanta facility

    • Focus on qualitative research and methodologies to extract and analyze

    player feedback from discussions or playtests

    • Assimilate and reconstruct data to create solutions for clients

    • Create and design reports and deliverables

    Clients include EA, Blizzard, Private Division, Meta, Epic Games, Bungie, Sega, Amazon/Prime Gaming and others. Worked on genres ranging from ARPGs, shooters, MOBAs, action-adventure, sports, simulations, VR among others.

  • Visual Designer at Saint Louis Confluence
    Saint Louis, United States of America
    July 2019 - August 2019

    Worked on the digital branding, website design and the online release of Chronicle :: Ferguson.

  • 3D Modeler and Texture Artist at Middle Eight Entertainment
    Saint Louis, United States of America
    May 2018 - August 2018

  • Intern at Pixel Press
    Saint Louis, United States of America
    November 2017 - December 2017

    I aided and worked amongst different parts of the team during the development of Bloxels and Bloxels Star Wars.

  • Intern at Pixel Press
    Saint Louis, United States of America
    April 2016 - July 2016

    Aided and worked alongside different parts of the team, but I mostly aided with Bloxels EDU.